Best Mods For Grand Admiral Thrawn
On April 25, 2014, millions of Star Wars fans cried out in dismay, as 35 years of Star Wars stories were suddenly snuffed out. When you look back on that deck-clearing April 25 announcement on StarWars.com, one detail stands out: the image used to illustrate the blog post announcing the schism between the old Star Wars and the new. There are literally hundreds of Star Wars books, but StarWars.com selected one that holds a special place in the hearts of diehard fans: Timothy Zahn’s Heir to the Empire, which kicked off the 'Thrawn trilogy'—widely regarded as the greatest story of the Star Wars Expanded Universe, and a New York Times Best Seller. Heir to the Empire, which was originally published in 1991, picks up five years after the end of Return of the Jedi. It reintroduces audiences to Luke Skywalker, who seeks to use his Jedi training to help rebuild the galaxy, and Leia and Han Solo—now married, and pregnant with twins. But even more importantly, Heir to the Empire introduced two brand-new characters who would prove the Expanded Universe could make its own top-notch contributions to the Star Wars universe: Mara Jade and Grand Admiral Thrawn. So what makes this one bad guy so great that Disney spared him the chopping block?
Looking to begin playing Star Wars: Galaxy of Heroes? And 35 different ships, as well as plenty of game modes, gearing, mods, and more! Grand Admiral Thrawn is the best character in the game currently, and his. Browse and download Minecraft Thrawn Skins by the Planet Minecraft community.
Thrawn—a blue-skinned, red-eyed alien from a humanoid species called the Chiss—is an Imperial officer who rises to prominence as the Empire struggles to rebuild itself after the deaths of Palpatine and Darth Vader.As introduced in Heir of the Empire, Thrawn is a different kind of Star Wars villain—less ideological and more strategic, relying on his brilliant military mind to outmaneuver the heroes of the Rebellion. He disdains the chaos of a galaxy without a single unifying government. He considers the Force not a mystical and all-powerful game-changer, but one of many possible tools of war, to be utilized or circumvented accordingly. He studies the art of a wide variety of cultures, believing that aesthetic insights will grant him a strategic edge.
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And in one novel, he mounts an intriguing intellectual defense of the Empire in an attempt to sway a nonbeliever. 'I encounter civilians like you all the time. You believe the Empire is continually plotting to do harm. Let me tell you, your view of the Empire is far too dramatic. The Empire is a government. It keeps billions of beings fed and clothed. Day after day, year after year, on thousands of worlds, people live their lives under Imperial rule without seeing a stormtrooper or hearing a TIE fighter scream overhead.'
Timothy Zahn made a number of smart choices as he built out the Star Wars Expanded Universe, but Thrawn was probably the savviest of all: a villain who presented a totally different kind of threat than anything Star Wars fans had seen in the movies, which tended toward a more black-and-white morality. Zahn killed Thrawn off in 1993’s The Last Command—the final book of the Thrawn trilogy—but the character proved so popular that Zahn and other writers returned to him again and again, in stories chronicling his career leading up to Heir to the Empire (and in others, set after The Last Command, that flirted with reviving Thrawn as a clone).
Thrawn was a villain who presented a totally different kind of threat than anything Star Wars fans had seen in the movies, which tended toward a more black-and-white morality.Of course, those stories have all been erased in favor of the new continuity introduced in Star Wars: Episode VII, which jettisoned Expanded Universe creations in favor of brand-new villains like Hux, Snoke, Captain Phasma, and Kylo Ren. Thrawn was as compelling as ever, but there wasn’t really room for him in the increasingly crowded narrative set in the wake of Return of the Jedi.And that’s when Disney hit upon a novel solution: Why not keep the core elements of Thrawn’s character, but move him into the franchise’s past? The TV series Star Wars Rebels—which is set between Episodes III and IV—gives us a younger Thrawn, voiced by Lars Mikkelsen, who has appeared in 10 episodes and counting. This Thrawn may never rise to the heights he reached after Return of the Jedi in the Expanded Universe, but the Rebels version retains many of the core qualities that made Thrawn such a compelling character in the first place: the calculating chess master’s ability to manipulate both sides of the war to suit his own purposes. And if you don’t feel like catching up on 50-plus episodes of a TV series, Thrawn has also reemerged in the medium that made him such a breakout favorite among Star Wars fans in the first place.
This week, Timothy Zahn published a new Star Wars book——which chronicles the origins of Thrawn’s uncanny rise to power in the Empire. Documents Thrawn’s 'almost regal confidence' from the very beginning, as he cleverly disguises his own abilities while he sizes up his would-be opponents.The reintroduction of Thrawn should fill fans who invested so many hours of time in the pre-Disney Expanded Universe with optimism about the long-term future of the Star Wars franchise. I can sympathize with the logic that originally led Disney to throw out the good of the Star Wars Expanded Universe with the bad, but this new riff on Thrawn shows the potential in revisiting the Star Wars that seemed to be gone forever.
Zynga poker chips hack for mac. And if Disney can keep finding clever ways to strip-mine the original Expanded Universe for its best parts—well, who knows which of these ' Star Wars Legends' might actually turn out to be perfect fodder for a brand-new story in a galaxy far, far away?
Welcome to another article in a series about Star Wars Galaxy of Heroes where we take a look at the for each specific toon. While I do not claim to have all of the answers in this game, I do my research and have used every toon I write about extensively.Grand Moff Tarkin is described by SWGoH as an “offensive Empire support with crushing AoE debuffs.” While his AoE debuffs were not originally “crushing,” Tarkin became even more effective, especially against Rebel squads, after a mid-2017 rework. One of my personal favorite Star Wars characters, I have used Grand Moff Tarkin numerous times in the Galactic War, and after his rework I have used him in the Arena extensively under a Zeta Darth Vader lead alongside Grand Admiral Thrawn and others.Main Focus: Potency is the main focus for Tarkin, with Speed as an obvious need to be mentioned below. Both of Tarkin’s special attacks need Potency to be effective, however if you run Tarkin under a lead, remember that you get a 32% Potency boost. Ultimate Firepower is an AoE attack which, thanks to the rework, has significantly more power than before. However, its effectiveness comes from a 100% chance to remove 50% turn meter from each enemy it strikes, and the attack gains offense equal to double Tarkin’s Potency percentage. Intimidation Tactics grants Tarkin Potency up and can apply Offense and Critical Chance down for 3 turns, and Rebel enemies and Rebel enemies cannot resist the debuffs.
With an Omega, Tarkin also gains 15% turn meter for each debuffed enemy. In a nutshell, get your Potency up to ensure these attacks are maximized.Additional Areas to Focus: Speed and survivability. My early complaints about Grand Moff Tarkin in SWGoH were that he was slow and that he was too squishy; aka too easy to kill. The rework helped a lot as his Callous Conviction unique has Tarkin gain Defense equal to his Potency percentage, however Mods should be used to help on the secondary stats. But while keeping him alive is important, you want him attacking often, especially against Rebel enemies, so Speed is critical as well. He starts off as one of the slower characters in the game and does not gain significant Speed through Gear level 10, so getting his Speed up is going to be a very important part of making sure Tarkin maximizes his effectiveness for your squad.For the purpose of the Daring Droid R2-D2 event, because Tarkin’s special Intimidation Tactics can apply Offense and Speed Down on Rebel enemies, he seems like a good fit on paper to take on the Rebel scum we have to fight. Many have him starred up from the Squad Arena and Ships, so Tarkin seems a likely choice to be that 5th Empire character. Ideal Mod Setup for SWGoH Grand Moff Tarkin:The mod strategy for Grand Moff Tarkin could go a couple of different ways.
I could see where 6 Potency mods or 4 Speed and 2 Potency mods is suggested (although with his low base speed, I would not recommend speed mods on Tarkin). But not everyone has a library of available specialty mods sitting around unused, thus the use of Health/Defense and Potency mods may be more practical.