Unreal Tournament 2004, also known as UT2K4 and UT2004, is the sixth. For the Mac version, a journalist was told that after the release of the UT2003 Demo. Of the demo, using the (at the time) latest codebase for UT2004, Version 3334. Here you can find a list of official and unofficial, yet essential, files for your game.

. Windows 98/ME/2000/XP, Linux 2.2+ or Mac OS X (Linux not supported by Atari). Pentium III or AMD Athlon 1.0 GHz processor (Pentium® or AMD 1.2GHz or greater recommended). 128MB RAM (256MB RAM or greater recommended). 5.5GB HDD space. DirectX® version 9.0b (included on game disc). 32 MB video card required (64 MB NVIDIA or ATI hardware T&L card recommended).

Windows® compatible sound card. 8X CD-ROM or 6X DVD drive. Internet (TCP/IP) and LAN (TCP/IP) play supported.

Free

Internet play requires a 33.6 kbps or faster modem (broadband recommended). 'Unreal Tournament 2004 is a multiplayer first person shooter that combines the kill-or-be-killed experience of gladiatorial combat with cutting-edge technology.

Ten game modes - both team-based and 'every man for himself' - provide even the most hardcore gamer with palm-sweating challenges through unbelievably detailed indoor arenas and vast outdoor environments. As the ultimate techno-gladiator of the future, players will take their fates into their hands, battling against up to 32 other players online in action-packed, frag-filled arenas.In development by Epic Games - the masterminds behind the Unreal franchise - in conjunction with Digital Extremes, Unreal Tournament 2004 builds on the success of last year's smash Unreal Tournament 2003, adding all new maps, characters, play modes, vehicles, weapons and technology.

Featuring more than twice the amount of content as its predecessor (Unreal Tournament 2003), Unreal Tournament 2004 challenges gamers to develop lightning-fast reflexes and battlefield strategy.The Tournament is a true measure of skill and determination. Let battle commence!' – UT2004 websiteOverviewUT2004 is basically an extension of the work done in, retaining most of the maps, characters and gametypes from that release, tweaking various issues that were brought up, and adding a considerable amount of new content: nearly 50 new maps, vehicular combat, the gametype which had been excluded from UT2003, and the new gametype. The character roster also got a significant boost, with the notable addition of Liandri bots led by the former tournament champion Xan, as well as a team of Skaarj warriors.The game sought to remedy some of the complaints with the gameplay in Unreal Tournament 2003. One of the most influential changes to the core gameplay was change in the weapon switch speed. This change prevented players from switching weapons quickly in order to increase their rate of fire. Also, the was reinstated, though not as versatile as the rest of the games featuring it.

There was also a major change in the netcode, which better accommodates vehicle gametypes and large player counts, at the cost of breaking compatibility with UT2003 and any mods that were designed to use UT2003 netcode.Among significant changes to gameplay mechanics and visual presentation, one of the major additions introduced by UT2004 is the inclusion of vehicles and the Onslaught game type for multiplayer, allowing for large-scale battles.The game features nearly every content from its predecessor, replacing it on the shop shelves. UT2004 boxes sold in the United States include a $10 mail-in rebate requiring that a short form be completed and sent to the publisher along with a copy of the manual cover for UT2003.

Versions sold in the United Kingdom had a similar offer, but required sending in the play CD for UT2003 instead.Unreal Tournament 2004 was the first closed source game to support the new x86-64-bit extension, utilizing Linux, as Windows for x86-64 had not been released at the time. According to Ryan 'Icculus' Gordon, the Unreal Tournament 2004 installer for Linux is based in the one done for Unreal Tournament 2003.Several middleware engines and technologies are incorporated into UT2004, including:.

Video Library. Karma Physics Library. SDK.

Library. playback support. Audio System for Linux and Mac versions. LIPsinc Facial Animation SoftwareDevelopment historyThe game was initially teased months after the release of by Marvin Buckett, CFO of the NVIDIA Corporation, but it was only after the end of the lifecycle of 2003 that rumours began to grow. Around this time, long time publisher changed its name to, after acquiring the name. The real announcement of the game came on May 13, 2003, with the game itself being officially introduced in that year's E3 exposition.

'ATARI ANNOUNCES UNREAL TOURNAMENT 2004Latest Edition of the Definitive Computer Blood Sport Includes New Maps, Modes, Mods- New ' and ' Game Types Include Huge Terrain, Land, Space and Air-Based Vehicles -LOS ANGELES - May 13, 2003 - Atari is bringing Unreal® Tournament 2004, the newest edition of the definitive virtual blood sport, to personal computers this Fall. Dazzle driver update. Unreal Tournament 2004, like its predecessors, is being co-created by Inc.

The game will be shown at the Electronic Entertainment Expo (E3) in Los Angeles, May 14 - 16, in Petree Hall, room 4003.' Unreal Tournament 2004 is the next evolution of the greatest competitive computer game ever created,' said Jean-Philippe Agati, senior vice president and general manager of Atari's Los Angeles studio. 'The addition of new modes, mods and maps as well as the controllable land-, air- and space-based vehicles, means Unreal fans are getting an entirely new experience featuring devastating vehicular combat and wide scale warfare.' Key features of the game include:.

Assault Mode: The much heralded single-player oriented gametype returns with all-out battles with land, space and air-based vehicles on the home worlds of various Unreal Tournament 2004 combatants., players will experience the adrenaline rush of space-based battle while attacking or defending a. Takes place on 's mechanical home world where players attack or defend a robot construction factory.

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There are currently six Assault scenarios planned to ship with the game. Onslaught Mode: New multi-player oriented combat game type on custom-built large-scale maps featuring awesome new weapons and land- and air-based vehicles. From to the nefarious - players will work as teams to control and win the conflict. There are currently nine Onslaught maps planned to ship with the game.

Live voice chat over LAN and internet with 3D audio (on supported sound cards) so players can sense where voices emanate from. Using a microphone and headset (not included), players can communicate with teammates and buddies or just yell at everybody who gets in their way! Several settings are provided to allow users to customize their voice chat experience. Fan-favorite Unreal characters will return to challenge in the tournaments, including the, the and the infamous Xan Kriegor. The game will include 20 never-before-seen maps for the existing game types, featuring tons of new textures, new static meshes and new music. It's a field day for mod makers! Also included are new maps from Digital Extremes designed specifically to appeal to 'hardcore' UT players.

In total, Unreal Tournament 2004 will ship with more never-before-seen maps than the entire number of maps that shipped with Unreal Tournament 2003!. UnrealTV match broadcast system will allow for hundreds of people to view an Unreal Tournament 2004 match with minimal performance impact on game server. UnrealTV will be fully integrated into the server browser to make it easy to located broadcasted matches. Complete end-user voting system that will allow users to choose game type, maps, mutators, rules and settings and will also provide the ability to remove troublesome players from the game. Custom clan-match voting system will allow clans to negotiate acceptable game settings prior to a competitive match.

Unreal Tournament 2004 users will be able to join games on Unreal Tournament 2003 servers. A completely redesigned user interface (UI) will be easier to navigate and support context-sensitive menus, an in-game login menu (to improve team balancing) and an improved server browser with enhanced server filtering options.

– Press releaseThe game was introduced in the E3 2003 with a demo containing two maps for the new gamemodes and showcasing most of the promised features. Early discussion about the pricing also involved telling the community that and are considering some sort of rebate for previous owners of UT2003.

Also, when asked for the Mac version, a journalist was told that after the release of the UT2003 Demo for the mac, at the end of that game's lifecycle, everything was now up to speed, and that porting should be straightforward.UT2004 was built with the Unreal Engine 2.5 and the content of its predecessor. It addressed many of its shortcomings, including the amount of content available, which was nearly doubled.

Was the primary developer for the bulk of UT2004, which consisted mainly of building upon the work done for UT2003. Epic collaborated with several other development studios in the creation of UT2004. Lead programmer described the role of each company involved:.: Enhancements to the game types, the new UI, Voice over IP and bot voice command support, engine enhancements and optimizations. They also made an improved single player game, and improved community and demo recording support, in addition to 31 new playable characters.

A similar to the one included in the original was added. AI support was incorporated for the mode.

31 maps were made by them: one map, 16 new maps, 5 new Maps, 2 new maps and 1 new map were added. The gametype design and implementation were also reintroduced from the original Unreal Tournament.: 3 new DM maps, 6 new CTF maps, 2 new Bombing Run maps, and 3 new Double Domination maps, 2 new playable characters, the new HUD design; new weapon models for the, and.: The gametype design and implementation, with 6 new vehicles, 4 new weapons (, and the ), and the. They also created seven Onslaught maps, and collaborated with Streamline Studios on the popular map. Finally, they made the new model for the.: The single player introduction movie and in collaboration with Psyonix. Streamline later created an Assault map, which they released for free.Originally, UT2004 was supposed to be backwards compatible with UT2003. UT2003 players could play on 2004 servers and vice versa.

Due to the massive changes present in the 2004 engine (mainly due to the vehicles -some vehicle code was present in 2003 but was cut due to time constraints-, bandwidth reduction and performance increase), compatibility was eventually dropped before release. Also, according to a PlanetUnreal article, the Necris were going to be shipped with the game, but in the end, only two of them were included; and that too, as part of the ECE Bonus Pack.Features that did made it into the retail game are the possibility of using voice speech to order bots around, voice over IP, UnrealTV, the return of the dual in the form of dual, and the mutator that didn't made the cut for the final stages of 2003's development cycle.Like in 2003's case, the release date was postponed several times.

Initially, the release date aimed for christmas, however it was later postponed for valentine's day (February 14, 2004). The game was eventually released in March 15, 2004. Upon release, UT2004 utilized build 3186 of the.DemoEpic released the demo for UT2004 on February 11th, 2004, for multiple platforms, including Windows, Mac OS X, Linux on x86-32 (February 13, 2004) and Linux on x86-64 (February 15, 2004).

It used build 3120 of the Unreal Engine 2 and has five maps from the game's library:, and.On September 24th, 2004, Epic released an updated version of the demo, using the (at the time) latest codebase for UT2004, Version 3334.